PDX Dust League returned to
Red Castle Games to play Scenario 10 from the Operation Blue Thunder Campaign Book v2.0. It was a short and sweet day of league play. A few other gamers were in the store taking a look at the miniatures and inquiring about the game and differences between Tactics v. Warfare. They weren’t interested in playing any Demo’s, since their event was about to start, but hopefully we have a few new players on the line that will be interested and join us for a few games in the future!
Scenario 10: The Grand Slam
This scenario is played on a 3 x 4 tile map with 4 Objectives, players deploy on opposite corners, 2 Ammo Crates and 2 Tank Traps for cover, and a limit of 8 rounds. There are 300 points available for each army to build their forces. Full unit kills are scored normally, and each player adds 20 victory points for each Objective held at the end of round 8. We decided to play through all the rounds, even if one army was eliminated, to obtain Objectives and maximize points. Objective Squares were marked with small red dice.
Justin v. Nicholas
- Attacker:
Justin – Allies: 299 points
Bazooka Joe – OZZ-177 – Rhino – The Priest – 13 Foxtrot – 13 Foxtrot – Grim Reapers – Grim Reapers – Hell Boys – Hell Boys – Recon Boys – Steel Rain – Rattler
- Defender:
Nicholas – Axis: 297 points
Grenadier X – Lara – Markus – Stefan – Totenmeister – Axis Gorillas – Axis Zombies – Axis Zombies – Beobacther – Beobacther – Beobacther – Heavy Recon Grenadiers – Sturmpioniere – Lothar
Turn 2 started off the action when The Allies took the initiative and 13 Foxtrot moved into position to call down an Artillery Strike on the Axis Lothar with all 4 of the Steel Rain’s 4.2” rockets. The 12 dice managed 4 hits to destroy the Axis Artillery Unit! (23.84% chance to roll exactly 4 hits, 60.69% chance of rolling 4 or more hits). Turns 3 and 4 saw the Allies lose The Priest, a unit of Hell Boys, and Rhino; while the Axis lost Stefan and his Sturmpioniere’s. Turn 5 saw most of the devastation. In the wake of OZZ’s slightly successful Heroic Attack with his Grim Reapers, the Axis undead unit and Lara with her Heavy Recon Grenadiers were able to eliminate OZZ and his unit, along with Joe, the second unit of Hell Boys and both units of 13 Foxtrot. However, the Allies were still able to eliminate Grenadier X and his Axis Zombies. The action wrapped up in Turns 6 and 7 when the Rattler was able to eventually eliminate the Axis Gorillas and Markus at the cost of the remaining Grim Reapers to Lara and her Heavy Recon Grenadiers and a damaged Steel Rain to Totenmeister and her Zombies. Turn 8 saw the Rattler trying to finish off at least one more unit, but to no avail. At the end of the round Justin had his Recon Boys in 1 Objective while Nicholas had his Beobachters in 1 Objective and Lara and her remaining Heavy Recon Grenadier in a 2nd Objective. 20 bonus points for Justin and 40 bonus points for Nicholas.
Victor: Nicholas – Axis
Victory Points:
- Justin – Attacker: 210 points
- Nicholas – Defender: 290 points
John v. Justin
- Attacker:
John – Allies: 299 points
Bazooka Joe – Rhino – The Priest – BBQ Squad – Death Dealers – Grim Reapers – Recon Boys – Red Devils – The Gunners
- Defender:
Justin – Allies: 299 points
Bazooka Joe – OZZ-177 – Rhino – The Priest – 13 Foxtrot – 13 Foxtrot – Grim Reapers – Grim Reapers – Hell Boys – Hell Boys – Recon Boys – Steel Rain – Rattler
Turn 2 started off the action when Justin’s Allies took the initiative and 13 Foxtrot moved into position to call down an Artillery Strike on John’s custom Pounder with all 4 of the Steel Rain’s 4.2” rockets. The 12 dice managed 4 hits to destroy the Allied vehicle! (23.84% chance to roll exactly 4 hits, 60.69% chance of rolling 4 or more hits. Yes, that happened in each game.). John’s Allied Hero The Priest, and a few members of his BBQ Squad, fell to Reactive Fire from Justin’s unit combination of Bazooka Joe and Hell Boys. The remainder of John’s BBQ Squad was picked off before the end of the round, along with John’s Bazooka Joe and Gunner Rangers. Turn 3 saw John get a bit of revenge when his Wildfire was able to score enough hits to eliminate Justin’s Hero, The Priest. The sweet taste of revenge was short lived since Justin was able to capitalize on a failed Reactive Fire attempt from John’s combination of Rhino and Grim Reapers to get a few units in position to eliminate John’s Mickey, Recon Boys, Death Dealers, Wildfire, and Rhino himself. Turn 4 saw Justin take the initiative, and put an end to John’s remaining Grim Reapers and Red Devils. The game was played out till the end of Turn 8, and Justin’s Allies were able to capture all 4 Objectives for 80 bonus points!
Victor: Justin – Allies
Victory Points:
- John – Attacker: 18 points
- Justin – Defender: 379 points
Nicholas v. John
- Attacker:
Nicholas – Axis: 297 points
Grenadier X – Lara – Markus – Stefan – Totenmeister – Axis Gorillas – Axis Zombies – Axis Zombies – Beobacther – Beobacther – Beobacther – Heavy Recon Grenadiers – Sturmpioniere – Lothar
- Defender:
John – Allies: 299 points
Bazooka Joe – Rhino – The Priest – BBQ Squad – Death Dealers – Grim Reapers – Recon Boys – Red Devils – The Gunners
An epic clash between Allied and Axis forces began in the second Turn. Stefan and his Sturmpioniere’s made an attempt to Assault Move and Attack, but met a quick end before they were able to finish their activation due to the successful Allied Reactive Fire! Bold moves from the Allies also saw The Priest, Rhino, and the Grim Reapers perish this round. The Pounder was able to get into position and, with a single attack of 6 dice, rolled the 4 hits necessary to eliminate the Axis Artillery Unit!! (8.23% chance to roll exactly 4 hits, 10.01% chance of rolling 4 or more hits) The Allies dominated Turn 3 and were able to eliminate Axis Gorillas, Grenadier X, Axis Zombies, and Markus! This was a devastating loss to the Axis army. Turn 4 saw the Axis give a last ditch effort to score some necessary kills and succeeded when they eliminated the BBQ Squad, Bazooka Joe, Gunner Rangers, and Death Dealers with brutal attacks from Lara with her Heavy Recon Grenadiers, and Totenmeister with her Axis Zombies. The undead unit fell to the fire of the Allied Walkers before the end of the Turn. By Turn 6 the Axis had no units left that could harm the Mickey, Wildfire, or Pounder. The Allies lost the Red Devils, and the Axis lost Lara with her Heavy Recon Grenadiers, and a Beobacther unit. Turn 7 saw the Allied Wildfire eliminate another unit of Beobacthers holding an Objective Space. The Pounder concentrated fire on a Tank Trap located in an Objective Space in order to capture a third objective by the end of Turn 8. The success of the Pounder left the Allies holding 3 Objectives, while the Axis only held 1 Objective, at the end of Turn 8. 60 bonus points for the Allies, and 20 bonus points for the Axis.
Victor: John
Victory Points:
- Nicholas – Attacker: 205 points
- John – Defender: 352 points
The day ended with each member of the league scoring a victory! The most intriguing part is that we each won as the Defender and lost as the Attacker. The map is very symmetrical with very little difference in deployment aside from the size of the 2 buildings, so it’s interesting that the Defender took each game. Now only Scenario 11 remains! 3 games left and the Operation Blue Thunder v2.0 League comes to an end! We will be back at Red Castle Games to finish out the league. Stay tuned for a second SSU Battle Report that will be posted soon. We will also be doing a Battle Report for First Wave SSU v. Allies, and will try to keep an equal balance in battle reports between the 3 factions to support as much diversity as possible, while giving newer players and intrigued onlookers a good idea of the game play and functionality of each army. Good Gaming!!
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