Monday, November 14, 2011

November 2011

After a successful game night at Knightfall Games in Beaverton, OR, they will hopefully be hosting us as we start our monthly game nights. Hopefully, as new players join, this will become a weekly event, possibly held at different locations.

Check out the addition of the Unit Card section. I am working on a more efficient way of displaying all of these so it's not such a scrolling nightmare. As time becomes available I will perfect a better method and hopefully obtain copies or links to all unit cards released. I also plan to add links to rule books and as much other information as I can as things evolve.

http://portlanddusttactics.blogspot.com/p/unit-cards.html

As the beta campaign starts up I will be posting turn by turn updates. As we work on the kinks I will also be working on a campaign taking place in Iceland. Let's hope the Russians are released by then so I can make it as accurate as possible, as all the maps in the campaign books show that the ALLIED, AXIS, and SSU all have a claim staked on this island. Looking forward to the increase in playing time and the diversity of players.

Tuesday, September 20, 2011

RULE, UNITS, AND MORE!!!

          So the Revised Core Set is available. Zombies, Apes, Burst Weapons, Power Armour, and more! A growing variety of units for each player to choose from.  Such a wide variety that I believe we are ready for more factions to join in the war for control of the world. Soviets? Japanese? Vrill? I believe these are all integral parts of the world wide war (maybe not the Vrill, at least not quite yet). The Allies and Axis have enough to work with… Now it’s time for the rest of the countries to be made available for players to Enjoy. Until then, I can only reflect on what we currently have available to us.

          Seems as if the Revised Core Set really tipped the scales in favour of the Axis Army. Heavy Laser Grenadiers that will overkill any walker that runs across its path. Laser weapons with the ability to shrug off damage with the damage resilient power armour. Heavy Flak Grenadiers with a devastating Burst Weapon that virtually guarantees to eliminate any infantry unlucky enough to be within range and not in cover, also equipped with damage resilient power armour.  The Axis answer to the BBQ Rangers, The Sturmpioniere Grenadiers with a flame thrower, some STG 47’s, and a few Panzerfaust’s. The Hans with the ability to destroy any walker released to date with one shot and simultaneously cause massive damage to any squad within its limited range. Yes, many of these units are answers to some kick ass Allied units, but the Allied units with this set don’t really add too much to the Allied front lines, especially considering all the new Axis units with the Damage Resilience skill. Yes, the Hell Boys are quite devastating with their dual flamethrowers which can be aimed at different targets, as well as shotguns and fast ability. The Hammers are a decent enough unit to add since they are just as devastating in attacks as the Axis Gorillas. Especially considering that most Axis Armour 2 Infantry have no Close Combat Weapons that can retaliate. The Blackhawk looks like it can be quite devastating, but with a range of 2, who really knows. Also, the Heavy Flak Grenadiers kind of put the Blackhawk’s “All In One” ability to shame, since they basically have the same effect as long as they target a unit that hasn’t moved yet. Then the so called “Death Dealers”… Basically a joined Recon and Gunner Rangers squad. 3 M1 AR’s, 1 M-9 Bazooka, 1 Victory MG, and, of course, the standard Knife & Grenade. How exactly are these Rangers dealing death? No U.G.L.’s (and therefore no weapon that ignores cover), no abilities of any kind (having an element with the spotter ability would help with the dealing of death they boast), not even an updated Bazooka. Just the same old units with nothing added, and if anything, stripped of any real ability at all. And 23 points? 1 point more than the Bot Hunters that actually have a chance at destroying a walker in 1 action. A full squad of Heavy Flak Grenadiers can throw 18 dice against an armour 2 infantry unit as long as it hasn’t moved (9 if it has), so I ask again, how are these Rangers dealing death, especially against damage resilient enemies? The spotter ability would have been a wise addition to this squad of Rangers and made their moniker a bit more accurate to what they are capable of doing.

          Granted with the Grim Reapers and Tank Busters the Allies received a nice boost to its infantry. Statistically speaking, a full squad of Tank Busters should be killing any walker in a single attack action. A full squad of Grim Reapers will throw 15 dice at any armour 2 infantry unit, and 9 at any armour 3 infantry unit. With both of them having the Jump skill and a movement of 2, they are not to be taken lightly or used without care. Markus and his Apes are much more devastating than I had originally thought. The Charge ability that Markus has in addition with the Fast moving Apes allow them to move 3 spaces and attack with all weapons, EACH TURN. And once we get Totenmiester in a Hero Pack (or game night kit if I can ever find one of those fucking things) will make the Axis Zombies one hell of a force to be reckoned with. The damage resilience of both, devastating close combat weapons, Totenmiester’s ability to heal herself, and the fast movement of the zombies will make this combination quite possibly the deadliest pairing to date. OZZ 117’s Heroic Attack ability will come in handy when pairing with Tank Buster, Grim Reapers, or The Hammers, but that is once per game and more of a way to get a kill in before the Hero & Squad is taken out by enemy forces. Action Jackson (which I’ve only seen because of the Unit Card Upgrade Pack) looks like he is exactly what the Allies need to help bring some power back to their side of this conflict. Dual wielding Phaser Weapons look quite devastating. Though the Axis Hero Lara is a good answer in an Anti-Infantry manner, Action Jackson looks to be devastating to anything that gets within his range of fire. Too bad it looks as if we will have to wait for the Red Devil’s before he can be paired up with a squad, since Action Jackson lacks the Jump skill. Looking ahead to Operation Cerberus, I am very excited for the Allied Hero “The Cook”. Dual wielding flamethrowers? Hell yes…!!! If he is Armour 2, then teaming him up with the Hell Boys will allow for some serious short range devastation (4 Flamethrowers that can be aimed at separate targets? Yes please!). Not sure what to think of the Axis Hero in the same upcoming expansion, Angela. Looks fairly basic, but who knows how devastating of a shot she is and what kind of close combat and skills she will carry (if she’s anything like Sigrid, then we can expect a devastating close combat weapon and a skill that can be very effective when used wisely).

          Now for some Rules… 

          Artillery Fire ignoring cover? I have never read a rule that states this is the case. The FAQ suggest that Artillery Fire will ignore cover, yet no rule exists to back that claim up, and the example shown contradicts Line Of Sight, Terrain Square, Terrain Dot, and Cover rules. Plus a FAQ is just a gathering of information from existing sources that is most frequently sought after by those wishing to have that information, and not a rule set in and of itself. So, anybody with an idea of where this rule came from please send that information my way.
              
           Wiederbelebungsserum is another tricky one. As far as I can tell, Totenmiester must first suffer damage in a round of combat. Then in a following round, whatever she has lost previously is available to be healed, should she survive combat. Also, it is all very specifically singular to Totenmiester herself, and the rules do not state that she shares this ability with her squad. I would guess that she does not share this and her attacks need to be rolled separately to accurately track her damage for the purposes of healing. Here is an example I believe is a bit clearer than what we have seen up to date:

Example:
If TotenMeister engaged an enemy with full health and took 2 damage she cannot heal regardless of any hits scored. Engaging (or engaged by) the enemy again, she takes an additional hit taking her down to 1, but scores 3 hits on the enemy. Since only 2 health points were lost previously, she can regenerate those 2, but the hit taken this round must wait for another combat action to occur. She must also survive the combat action before healing any lost health points. (This skill is not shared with a squad.)
         
          Well, that’s about it for now. Still working on the Proof of Concept Campaign and will definitely keep a play by play when that starts up. Also working on a larger scale Beta Campaign that is more or less waiting for some of the concepts to be worked out in the P.O.C. Campaign. Looking forward to some long term play and adding an ever growing pool of units to my existing Allied Army.

Tuesday, July 5, 2011

Inverse Operation Blue Thunder : Scenario 1


RECONNAISSANCE

DATE PLAYED : 07/03/2011

AXIS Player : Jiltedtoo
ALLIES Player : Pervertico

AXIS Army : Attacker
Ludwig Panzer Walker
Kommandotrupp
Laser Grenadiers
Total Points :: 107

ALLIES Army : Defender
Pounder Assault Walker
BBQ Rangers
The Boss Squad
Total Points :: 110

TURN 1 : INITIATIVE : ALLIES
  • The Boss Squad fails to reactivate The Boss Squad
  • Kommandotrupp reactivates Laser Grenadiers
    • Double move
ALLIES (T to B) :: Boss, Pounder; BBQ
AXIS (T to B) :: Komm; LG, Ludwig

TURN 2 : INITIATIVE : AXIS
  • Axis passes on the first move, Allies move first
  • The Boss Squad moves and fails at an attempt to reactivate Pounder Assault Walker
  • Kommandotrupp moves and shoots at the BBQ Rangers
    • 4 STG 47’s miss
    • 1 MG 48 scores 1 hit
ALLIES (T to B) :: Boss, BBQ; Pounder
AXIS (T to B) :: Komm; LG; Ludwig

TURN 3 : INITIATIVE : AXIS
  • BBQ Rangers fast move and shoot at the Laser Grenadiers in soft cover
    • Laser Grenadiers successfully attempt reactive fire and score 2 hits on the BBQ Rangers with 4 Laser Gewehrs.
    • Flamethrower misses
    • 1 shotgun scores 1 hit
    • Close Combat:
      • 1 hit on Laser Grenadiers
      • 1 hit on BBQ Rangers
  • Kommandotrupp performs shoot-ability
    • 4 STG 47’s score 1 hit for the kill on the BBQ Rangers
    • Heal 1 lost Laser Grenadier
  • The Boss Squad moves and successfully reactivates Pounder Assault Walker
    • Pounder Assault Walker performs a move shoot against Kommandotrupp
      • 17 Pdr. Gun scores 1 hit (Weapons specialist)
      • .50 Cal MG Misses
ALLIES (T to B) :: Boss; Pounder
AXIS (T to B) :: Komm; LG; Ludwig
 
TURN 4 : INITIATIVE : ALLIES
  • Kommandotrupp moves and heals 1 Laser Grenadier
  • The Boss Squad moves and fails to reactivate Pounder Assault Walker
ALLIES (T to B) :: Boss, Pounder
AXIS (T to B) ::  Komm; LG; Ludwig
 
TURN 5 : INITIATIVE : ALLIES
  • Pounder Assault Walker performs a sustained attack on Kommandotrupp
    • 17 Pdr. Gun scores 2 hits (Medic and Mechanic)
    • .50 Cal MG scores 3 hits for the kill
  • Ludwig Panzer Walker performs a move and shoot on Pounder Assault Walker
    • 8.8 cm FpK zwei hits for 2 damage
  • The Boss Squad moves and fails to reactivate Pounder Assault Walker
  • Laser Grenadiers move and attacks Pounder Assault Walker
    • Laser Werfer scores 1 hit for 2 damage and the kill
ALLIES (T to B) :: Boss
AXIS (T to B) :: LG; Ludwig
 
TURN 6 : INITIATIVE : AXIS
  • Laser Grenadiers perform a move and shoot on The Boss Squad
    • 2 Laser Gewehr miss
    • Laser Werfer misses
  • The Boss Squad moves and successfully uses the Field Repair Ability to bring back the Pounder Assault Walker.
    • Pounder Assault Walker places and shoots at Laser Grenadiers
      • 17 Pdr. Gun scores 2 hits
      • .50 Cal MG scores 1 hit for the kill
ALLIES (T to B) :: Boss, Pounder
AXIS (T to B) :: Ludwig

TURN 7 : INITIATIVE : AXIS
  • Ludwig Panzer Walker performs sustained fire on Pounder Assault Walker
    • 8.8 cm FpK zwei hits for 1 damage
  • Pounder Assault Walker performs sustained fire on Ludwig Panzer Walker
    • 17 Pdr. Gun scores 3 Damage
  • The Boss Squad fails to reactivate Pounder Assault Walker
ALLIES (T to B) :: Boss, Pounder
AXIS (T to B) ::  Ludwig

TURN 8 : INITIATIVE : ALLIES
  • Pounder Assault Walker performs a sustained attack on Ludwig Panzer Walker
    • 17 Pdr. Gun scores 4 hits for the kill and victory
 SCENARIO WINNER : ALLIES

Victory Points
Axis – Jiltedtoo :: 70
Allies – Pervertico :: 107

Playing through Operation Blue Thunder again only this time with Axis on the attack and Allies on defense. Kind of surprised this one went 8 rounds, but I love the unpredictability of this game!! No real change in strategy since this is pretty much seek and destroy… The other scenario’s will definitely spice things up for both players. Sometimes it feels as if the campaign was tailor made for Allies on Attack and Axis on Defense. This run through will hopefully show some more of the strengths and weaknesses of both sides. I’ve never defended with the Allies much. I was always attack and aggressive, so this will be a huge, but welcome, change for both players. Can’t wait to finish and start in on Operation Cyclone and Operation Seelöwe!! Will hopefully do both of those expansions twice through like we’re doing with Blue Thunder.

Sunday, June 19, 2011

Operation Blue Thunder : Scenario 4 : Counterattack

DATE PLAYED : 06/18/2011

AXIS Player : Pervertico
ALLIES Player : Budg Vic

AXIS Army : Defender
Sigrid Von Thaler
Laser Grenadiers x2
Recon Grenadiers
Ludwig Panzer Walker (Turn 4)
Luther Panzer Walker (Turn 5)
Manfred and Panzer Killers (Turn 6)
Ludwig Panzer Walker (Turn 7)
Total Points :: 243

ALLIES Army : Attacker
Mickey Assault Walker
Pounder Assault Walker
Bazooka Joe
BBQ Rangers
Bot Hunters
Gunner Rangers
Observer Rangers
Total Points :: 170

Cover Placement by Axis

TURN 1 : INITIATIVE : ALLIES
  • Sigrid Von Thaler and Laser Grenadiers enter the battle together
  • Bazooka Joe and the BBQ Rangers enter the battle together
ALLIES (T to B) :: OR; Mickey, GR; Joe & BBQ, BH; Pounder
AXIS (T to B) :: LG; Siggy & LG; RG

TURN 2 : INITIATIVE : AXIS
  • Axis passes on the first move, Allies move first
  • Mickey fast moves and shoots at Sigrid Von Thaler and her Laser Grenadiers in soft cover
    • 75 mm Howitzer scores 5 hits. 2 are absorbed by cover, 3 hit Sigrid Von Thaler
    • 50 Cal. scores 1 hit on the Laser Grenadiers
  • Sigrid Von Thaler and her Laser Grenadiers move to an Ammo Crate and shoot at the Mickey Assault Walker
    • Laser Werfer hits for 2 damage
  • Laser Grenadiers move to an Ammo Crate and shoot at Bazooka Joe and his BBQ Rangers
    • Laser Werfer scores 1 hit on Bazooka Joe
    • 4 Laser Gewehr’s scores 1 hit on Bazooka Joe
ALLIES (T to B) :: Mickey, GR, OR; BH; Joe & BBQ, Pounder
AXIS (T to B) :: LG; Siggy & LG; RG
 
TURN 3 : INITIATIVE : AXIS
  • Laser Grenadiers perform a sustained attack on Bazooka Joe and his BBQ Rangers
    • Laser Werfer misses
    • 4 Laser Gewehr’s score 1 hit on Bazooka Joe and 1 hit on the BBQ Rangers
  • Bazooka Joe and his BBQ Rangers perform a sustained attack on Sigrid Von Thaler and her Laser Grenadiers in hard cover (Ammo Crate + Corner)
    • Flamethrower scores 2 hits on the Laser Grenadiers
    • Grenade Launcher scores 1 hit on the Laser Grenadiers
    • 4 Shotguns score 3 hits. 1 hit is absorbed by cover, the 2 hits kill Sigrid Von Thaler and eliminate the remaining Laser Grenadier
  • Recon Grenadiers move to an Ammo Crate and attack Bazooka Joe and his BBQ Rangers in soft cover
    • 3 Panzerfaust fire and miss
    • MG 48 scores 1 hit
    • 4 STG 47’s score 2 hits, which are absorbed by cover
ALLIES (T to B) :: Mickey; BH, GR, OR; Joe & BBQ, Pounder
AXIS (T to B) :: LG; RG

TURN 4 : INITIATIVE : ALLIES
  • Laser Grenadiers perform a sustained attack on the Bot Hunters
    • Laser Werfer misses
    • 4 Laser Gewehr’s score 4 hits
  • Recon Grenadiers perform a sustain attack on the Gunner Rangers in soft cover
    • MG 48 scores 3 hits. 1 hit is absorbed by soft cover, 2 hits on the rangers
    • 4 STG 47’s score 1 hit
  • Pounder Assault Walker performs a sustained attack on Laser Grenadiers in hard cover (Ammo Crate + Corner)
    • 17 Pdr. Gun scores 4 hits. 1 hit is absorbed by cover, 3 his on the grenadiers
    • 50 Cal. scores 3 hits to eliminate the grenadiers
  • The Axis brings a Ludwig Panzer Walker into the battle and attacks the Pounder Assault Walker
    • 8.8 cm FpK zwei score 3 hits
 ALLIES (T to B) :: BH; Joe & BBQ, Mickey; GR, Pounder, OR
AXIS (T to B) :: Ludwig, RG

TURN 5 : INITIATIVE : AXIS
  • The Axis brings a Luther Panzer Walker into the battle and uses the Charge ability to attack the Observer Rangers
    • Kampfzange scores 1 hit
  • Pounder Assault Walker moves and shoots at the Luther Panzer Walker
    • 17 Pdr. Gun scores 3 hits
  • Recon Grenadiers perform a sustained attack on the Gunner Rangers in hard cover
    • MG 48 scores 1 hit, which is absorbed by the Tank Trap
    • 4 STG 47’s score 3 hits. 2 hits are absorbed by cover, 1 hit on the Gunner Rangers
    • Close Combat
      • Gunner Rangers are eliminated by Knife & Grenade
      • 1 hit scored on Recon Grenadiers by Knife & Grenade
  • Ludwig Panzer Walker moves and performs a Multi-Target Attack
    • 8.8 cm FpK zwei targets the Pounder Assault Walker and scores 3 hits for the kill
    • MG 48 targets the Observer Rangers and misses
ALLIES (T to B) :: BH; Joe & BBQ, Mickey; OR
AXIS (T to B) :: Ludwig, RG, Luther
 
TURN 6 : INITIATIVE : ALLIES
  • Bazooka Joe and his BBQ Rangers fast move to a Tank Trap and performs a Multi-Target Attack
    • Flamethrower targets the Ludwig Panzer Walker and misses
    • 4 Demo Charges target the Ludwig Panzer Walker and 2 hit for the kill
    • Grenade Launcher targets the Recon Grenadiers and misses
    • .45 ACP targets the Recon Grenadiers and misses
    • 3 Shotguns target the Recon Grenadiers score 3 hits. 1 hit is absorbed by cover, 2 hit the grenadiers
    • Close Combat
      • 1 hit on Bazooka Joe from Knife & Grenade
      • Recon Grenadiers are eliminated by Knife & Grenade
  • The Axis brings Manfred and the Panzer Killers into the battle and attack the Mickey Assault Walker
    • Panzerschreck scores 1 hit for 3 damage
    • Panzerfaust scores 1 hit for 2 damage and the kill
  • Luther Panzer walker moves and performs a Multi-Target Attack
    • Kampfzange targets the Observer Rangers and hit for the elimination
    • 5cm Flak 43 targets Bazooka Joe and his BBQ Rangers and scores 2 hits. 1 hit is absorbed by the Tank Trap, and 1 hit on the rangers
  • Laser Grenadiers perform a sustained attack on the Bot Hunters
ALLIES (T to B) :: BH; Joe & BBQ
AXIS (T to B) ::  Manfred & PK; Luther

TURN 7 : INITIATIVE : ALLIES
  • Bazooka Joe and his BBQ Rangers move and shoot Manfred and his Panzer Killers
    • Flamethrower scores 4 hits on Manfred
    • Grenade Launcher misses
    • 2 Shotguns score 2 hits
    • .45 ACP misses
    • Close Combat
      • 1 hit on Bazooka Joe from Knife
      • 2 hits on the Panzer Killers from Knife & Grenade
  • Luther Panzer Walker performs a sustained attack on Bazooka Joe and his BBQ Rangers
    • 5cm Flak 43 scores 2 hits on the rangers
  • The Axis brings a Ludwig Panzer Walker into the battle and attacks the Bot Hunters in hard cover
    • 8.8cm FpK zwei scores 1 hit, which is absorbed by the Tank Trap
    • MG 48 misses
  • Laser Grenadiers perform a sustained attack on the Bot Hunters
ALLIES (T to B) :: BH; Joe & BBQ
AXIS (T to B) :: Manfred & PK; Luther

TURN 8 : INITIATIVE : AXIS
  • Ludwig Panzer Walker performs a sustained attack on the Bot Hunters in hard cover
    • 8.8cm FpK zwei scores 2 hits, which are absorbed by the Tank Trap
    • MG 48 scores 2 hits. 1 hit is absorbed by cover, 1 hit eliminates the Bot Hunters
  • Bazooka Joe and his BBQ Rangers perform a sustained attack on Manfred and his Panzer Killers
    • Flamethrower misses
    • Grenade Launcher scores 1 hit and eliminates the Panzer Killers
    • .45 ACP misses
    • Close Combat
      • Manfred is killed by Knife & Grenade
      • Bazooka Joe is killed by Knife
  • Luther Panzer Walker performs a sustained attack on Bazooka Joe’s remaining BBQ Ranger
    • 5cm Flak 43 scores 3 hits to eliminate the remaining Allied forces.

(no end of game picture)


SCENARIO WINNER : AXIS

Victory Points
Axis – Pervertico :: 170
Allies – Budg Vic :: 86

This game round was insane… The Allies seemed to have victory clinched when they moved Bazooka Joe and his BBQ Rangers & the Mickey to a very strategic position on the Axis side of the map. No deployment for Axis down the middle, and with the placement of the Tank Traps, walkers weren’t able to get close without having to waste shots on the Tank Traps. Ultimately luck prevailed for the Axis and they were victorious, in the last possible second. Although, should the last attack had failed, the Axis still had 40 points to use and bring into the battle that could have been placed adjacent to the remaining BBQ Ranger. Great strategy on the Allies part, but the constant flow of new units for the Axis starting turn 4 was just too much for them to handle… Perhaps it would have been better if Joe and his BBQ Rangers and the Mickey had stayed put in their strategically safe zone. Time and experience will tell. That’s one thing I do love about this game. Everybody who plays improves with each game, regardless of the luck of their roles.

Operation Blue Thunder : Scenario 3 : General Assault

DATE PLAYED : 06/18/2011

AXIS Player : Budg Vic
ALLIES Player : Simply The Rob

AXIS Army : Attacker
Ludwig Panzer Walker
Luther Panzer Walker
Sigrid Von Thaler
Laser Grenadiers
Panzer Killers
Recon Grenadiers
Total Points :: 160

ALLIES Army : Defender
Pounder Assault Walker
Bazooka Joe
BBQ Rangers
The Boss Squad
Gunner Rangers
Total Points :: 148


TURN 1 : INITIATIVE : AXIS
  • Sigrid Von Thaler and the Panzer Killers enter the battle together
  • Bazooka Joe and the BBQ Rangers enter the battle together
ALLIES (T to B) :: The Boss Squad; GR; Pounder; Joe & BBQ
AXIS (T to B) ::  Ludwig; Siggy & PK; LG, Luther; RG

TURN 2 : INITIATIVE : AXIS
  • Axis passes on the first move, Allies move first
  • The Boss Squad moves and fails to reactivate Pounder Assault Walker
ALLIES (T to B) :: Boss; GR; Joe & BBQ; Pounder
AXIS (T to B) :: Ludwig; Siggy & PK; Luther; LG, RG

TURN 3 : INITIATIVE : AXIS
  • Luther performs a sustained attack on the Gunner Rangers
    • 5 cm Flak 43 scores 4 hits
  • Pounder Assault Walker moves and shoots at the Luther Panzer Walker
    • 17 Pdr. Gun scores 1 hit
  • The Boss Squad reactivates the Pounder Assault Walker
    • Pounder Assault Walker performs a sustained attack on the Luther Panzer Walker
      • 17 Pdr. Gun scores 6 hits for the kill
ALLIES (T to B) :: Boss; GR; Pounder; Joe & BBQ
AXIS (T to B) :: Ludwig; Siggy & PK; LG; RG

TURN 4 : INITIATIVE : AXIS
  • Ludwig Panzer Walker moves and shoots at the Pounder Assault Walker
    • 8.8 cm FpK zwei scores 3 hits
  • Pounder Assault Walker performs a sustained attack on the Ludwig Panzer Walker
    • 17 Pdr. Gun scores 4 hits for the kill
  • Laser Grenadiers moves into soft cover and performs a Multi-Target Attack
    • Laser Werfer attacks the Pounder Assault Walker and hits for the kill
    • 4 Laser Gewehr’s attack Gunner Rangers in hard cover and scores 1 hit, which is absorbed by the tank trap
  • Gunner Rangers performs a sustained attack on Laser Grenadiers
    • M9 Bazooka misses
  • The Boss Squad fails to reinforce their army with a Pounder Assault Walker
  • Bazooka Joe and his BBQ Rangers fast move and shoot at the Laser Grenadiers in Soft Cover
    • Flamethrower scores 3 hits
    • Grenade Launcher scores 1 hit
    • 4 Shotguns score 5 hits. 3 are absorbed by cover, and 2 hit to eliminate the grenadiers
ALLIES (T to B) :: Boss; GR; Joe & BBQ
AXIS (T to B) :: Siggy& PK; RG

TURN 5 : INITIATIVE : AXIS
  • Bazooka Joe and his BBQ Rangers fast move and shoot at the Recon Grenadiers in soft cover
    • Flamethrower scores 2 hits
    • Grenade Launcher misses
    • 4 Shotguns score 4 hits. 1 is absorbed by cover, 3 hit to eliminate the grenadiers
  • Gunner Rangers perform a sustained attack on the Panzer Killers
    • M9 Bazooka misses
  • The Boss Squad fails to reinforce their army with a Pounder Assault Walker
 ALLIES (T to B) :: Boss; GR; Joe & BBQ
AXIS (T to B) :: Siggy, PK

TURN 6 : INITIATIVE : AXIS
  • Panzer Killers perform a sustained attack against the wall
    • 2 Panzerschreck’s score 1 hit for 3 damage (5 remain)
  • Gunner Rangers perform a sustained attack on the Panzer Killers
    • M9 Bazooka scores 1 hit
  • The Boss Squad uses Field Repair ability to bring Pounder Assault Walker into the battle
ALLIES (T to B) :: Boss; GR; Joe & BBQ, Pounder
AXIS (T to B) ::  PK; Siggy

TURN 7 : INITIATIVE : ALLIES
  • Pounder Assault Walker moves and performs a Multi-Target Attack
    • 17 Pdr. Gun fires at the Panzer Killer and misses
    • 50 Cal. fires at Sigrid Von Thaler and misses
    • 30 Cal. fires at Sigrid Von Thaler and scores 3 hits
  • Gunner Rangers perform a sustained attack on Sigrid Von Thaler
    • M9 Bazooka scores 1 hit for the kill.
  • The Boss Squad fails to reactivate Bazooka Joe and his BBQ Rangers
ALLIES (T to B) :: Joe & BBQ, Boss; GR; Pounder
AXIS (T to B) :: PK

TURN 8 : INITIATIVE : AXIS
  • Panzer Killers move into the tank trap and shoot at Bazooka Joe and his BBQ Rangers
    • 2 STG 47’s score 1 hit on Bazooka Joe
    • 2 Panzerschrecks score 1 hit on Bazooka Joe
    • Close Combat
      • 1 hit on Bazooka Joe from a Knife
      • 2 hits on Panzer Killers from Knife and Grenade
  • Bazooka Joe and his BBQ Rangers performs a sustained attack on the Panzer Killers in hard cover behind a tank trap
    • Flamethrower scores 1 hit
    • Grenade Launcher scores 1 hit to eliminate the grenadiers

(no end of game picture)


SCENARIO WINNER : ALLIES

Victory Points
Axis – Budg Vic :: 40
Allies – Simply The Rob :: 160

Newer players on this game. Well, maybe not new players, but inexperienced. A good show of how the roll of the dice can make a lot of difference, regardless of point value. The Axis had 12 points on the Allies, and the Allies still managed to kick some ass. Though, the experienced gained by each player during this game was somewhat invaluable. Clarifying cover rules, weapon rules, and the value of certain units (such as the Panzer Killers and Sigrid Von Thaler staying back too long before making their move). All in all a fun time and some serious ass kicking… That damn Gunner Ranger just didn’t want to die. The Boss Squad was rather invaluable as well… If they weren’t in the battle and didn’t bring the Pounder back, this game could have very easily gone to the Axis with one or two lucky roles. Not seeing a lot of value in the new point system, yet… Though it will take time and many games to get a good feel for how the new points work.

Operation Blue Thunder : Scenario 1 : Reconnaissance


DATE PLAYED : 06/18/2011

AXIS Player : Budg Vic
ALLIES Player : Pervertico

AXIS Army : Defender
Ludwig Panzer Walker
Battle Grenadiers
Laser Grenadiers
Total Points :: 88

ALLIES Army : Attacker
Pounder Assault Walker
BBQ Rangers
Gunner Rangers
Total Points :: 90

TURN 1 : INITIATIVE : AXIS
  • Axis passes on the first move, Allies move first
ALLIES (T to B) :: GR; Pounder, BBQ
AXIS (T to B) :: BG;  Ludwig; LG

TURN 2 : INITIATIVE : ALLIES
  • Laser Grenadiers move and shoot at the BBQ Rangers in Soft Cover
    • Laser Werfer misses
 
ALLIES (T to B) :: GR; BBQ; Pounder
AXIS (T to B) :: BG; Ludwig; LG

TURN 3 : INITIATIVE : ALLIES
  • BBQ Rangers move and shoot at the Ludwig Panzer Walker
    • Flamethrower misses
    • 5 Demo Charges score 3 hits for 6 damage and the kill
  • Gunner Rangers move and shoot at the Battle Grenadiers in soft cover
    • M9 Bazooka misses
    • 4 M1 AR’s score 2 hits
    • 4 UGL’s score 1 hit
  • Battle Grenadiers move and shoot at the Gunner Rangers in soft cover
    • Panzerschreck scores 1 hit
    • 1 STG 47 misses
    • 1 Panzerfaust scores 1 hit
    • Close Combat
      • 1 hit on Battle Grenadiers
  • Pounder Assault Walker moves and shoots at the Laser Grenadiers in soft cover
    • 17 Pdr Gun misses
    • 50 Cal. misses
    • 30 Cal. scores 1 hit
 ALLIES (T to B) :: GR; BBQ; Pounder
AXIS (T to B) :: BG; LG

TURN 4 : INITIATIVE : ALLIES
  • Pounder Assault Walker performs a sustained attack on the Laser Grenadiers in soft cover
    • 17 Pdr Gun scores 4 hits for the kill
  • Battle Grenadiers perform a sustained attack on the Gunner Rangers
    • Panzerschreck misses
    • Close Combat
      • Gunners take 1 hit from Knife
      • Battle Grenadiers take 2 hits are eliminated by Knife and Grenade
ALLIES (T to B) :: GR; BBQ; Pounder
AXIS (T to B) ::  --

SCENARIO WINNER : ALLIES

Victory Points
Axis – Pervertico :: 88
Allies – Budg Vic :: 0

Good to get a new player into the game. Granted things were a bit one sided, but still a fun and good learning experience. BBQ Rangers really brought some pain in this battle and those Battle Grenadiers tried their best to hurt those Gunner Rangers. The Panzer Walker was eliminated way to early, but that's how the dice roll sometimes. Next game I actually get to try and use the new point system, which is nice.