First Game:
DATE PLAYED : 01/22/2012
AXIS Players : Jiltedtoo & Major Headcase
ALLIES Player : Justin
AXIS Army :
Major Headcase: 150
points
Ludwig Panzer Walker
Beobachter
Heavy Laser
Grenadiers
Lara
Heavy Recon
Grenadiers
Sturmpioniere
Jiltedtoo: 152 points
Grenadier X
Axis Zombies
Markus
Axis Gorillas
Heavy Recon
Grenadiers
Sturmpioniere
Total Points: 302
ALLIES Army :
Mickey Assault Walker
Wildfire Light
Assault Walker
The Boss Squad
BBQ Rangers
Bot Hunters
Ozz 117
Grim Reapers
Rhino
The Hammers
Bazooka Joe
Hell Boys
Total Points: 301
This was a King of the Hill style game played for 10 turns.
There was an objective tile containing a counter for AXIS and a counter for
ALLIES. At the end of each turn, whichever side occupied the objective space
gained 1 point on their counter.
This game was over way too quick. It didn’t even last until
the end of the 4th round. Ha ha! The Allies rushed the objective
with Rhino and The Hammers. Poor placement by the Allied player didn’t allow
for other fast moving Allied units to support their brothers in the objective
square. By the end of turn 1 the Allies already scored a point on their
objective counter, but it would be at the cost of Rhino and The Hammers. Things
only got worse for the Allies from there. The Ludwig made short work of the
Wildfire. The Mickey tried and tried to be effective, but the map terrain was
just not Walker friendly, and was eliminated in the fourth round. The Axis did
a terrific job of moving into the objective space and securing the surrounding
area and scored points in both the second and third round. By the fourth round
the Allies were completely decimated. Ozz 117 and the Grim Reapers did some
damage to the Axis, but Lara and her Heavy Recon Grenadiers made short work of
their advance. The Allies just didn’t get the roles needed to make effective
use of their flame weapons, so the BBQ Rangers, Hell Boys, and Joe tried their
best, but it just wasn’t good enough. However, the BBQ Rangers were able to get
revenge on the Ludwig with their Demo Charges.
All in all a good game. The biggest mistake was that the
Allied army brought in 2 Walkers. 59 points that could have gone to infantry
units which would have made all the difference in the world on this map.
SCENARIO WINNER :
AXIS Army: Jiltedtoo & Major Headcase
Second Game:
DATE PLAYED : 01/22/2012
AXIS Player 1: Jiltedtoo
AXIS Player 2: Major Headcase
ALLIES Player: Justin
AXIS Army 1:
Heinrich Light Panzer
Walker x2
Kommandotrupp
Sniper Grenadiers
Total Points: 102
AXIS Army 2:
Lara
Heavy Recon
Grenadiers
Sigrid Von Thaler
Sturmpioniere
Heavy Laser
Grenadiers
Laser Grenadiers x2
Tank Killers
Total Points: 200
ALLIES Army :
Bazooka Joe
BBQ Rangers
The Priest
Hell Boys
Ozz 117
Tank Busters
Grim Reapers
Gunner Rangers
Total Points: 200
This was an interesting 1v1v1 10 round game that Jiltedtoo
came up with. The objective was inside of a 2x2 building tile. In the objective
building there was a counter die. The objective to have Jiltedtoo defend the
objective from both players, while either player attempted to enter the
building, roll for the objective, then once obtained, move it off of their side
of the map. The rules for the objective are as follows:
- The counter must reach 3 for the objective to “drop.” This is a cumulative amount that both attacking players roll towards.
- It costs one action to roll for the objective. Rolling for the objective consists of rolling a single combat die. On a “hit” result, the player would add 1 to the counter. A player may use both actions in their activation to roll for the objective.
- It costs one action to pick up the objective.
- If the unit carrying the objective is eliminated, the objective drops on that square and is available to be picked up by either side, at the cost of 1 action.
- A player must have enough movement points to move the unit holding the objective off of the map. Moving to the edge is not enough.
Game board Setup with Jiltedtoo's army in palce:
The Allied player was very effective in making short work of
Jiltedtoo’s Axis army, and eliminated the Kommandotrupp, Sniper Grenadiers, and
one Heinrich Light Panzer Walker by the end of turn 3. However this came at the
very expensive cost of Joe and The BBQ Rangers, and loosing that extra
initiative die did the Allies no favors. Major Headcase was very effective in eliminating
the other Heinrich Light Panzer Walker early in the game as well.
It became a nasty fight once Jiltedtoo’s Axis army was
eliminated. Major Headcase’s combination of Sigrid and the Sturmpioniere squad made
short work of The Priest and his Hell Boys as well as the Grim Reapers. Ozz 117
and his Tank Busters were able to get some revenge by eliminating Sigrid and
the Sturmpioniere, but the damage was already done. Ozz 117 and the Tank
Busters did their best to capture the football, and even split up to allow for
more attempts at rolling for the objective. Unfortunately this was not enough
to secure an Allied victory. While Ozz 117 and the Tank Busters were able to
eliminate the Heavy Laser Grenadiers, the remaining combination of Lara and the
Heavy Recon Grenadiers, and both Laser Grenadiers, was just too much to
overcome.
Sigrid and the Sturnpioniere just before the eliminate a charging
Priest and his Hell Boys, followed by the Grim Reapers
One of the Laser Grenadiers slugging it out with the Gunner Rangers
in soft cover protection of the trees.
By the end of the 8th round the objective counter
had only reached 2 and it was looking grim for the Allies. Major Headcase was
able to finish off the Allied army, but did not have enough actions in the
remaining turn to gain a technical victory. However victory was still awarded
as he was the last man standing in a very intense and fun game!
A special shout out to Major Headcase for incorporating 3D terrain from other game sets. They fit perfectly on the tiles and really helped to add some style to the game.
SCENARIO WINNER :
AXIS Player 2: Major Headcase
Victory Point Break
Down:
AXIS Player 1: Jiltedtoo: 48 points
AXIS Player 2: Major Headcase: 178 points
ALLIES Player: Justin: 153 points
Third Game:
DATE PLAYED : 01/22/2012
AXIS Players : Jiltedtoo
ALLIES Player : Justin
AXIS Army :
Ludwig Panzer Walker
x2
Kommandotrupp
Markus
Axis Gorillas
Axis Zombies
Beobachter
Total Points: 200
ALLIES Army :
Steel Rain Assault
Walker
Wildfire Light
Assault Walker
The Priest
Hell Boys
Bazooka Joe
13 Foxtrot
Death Dealers
Total Points: 200
A simple destroy your enemy scenario. No buildings, limited
cover elements, and plenty of blocking tiles.
The Allies came out of the gate strong and were perhaps a
little too overzealous by having Joe and 13 Foxtrot use indirect artillery fire
to eliminate one of the Ludwig Panzer Walkers. The Steel Rain fired all 4
shots, but only 2 were needed for the kill so the others went to waste. A
learning experience for the Allied player. Markus and the Axis Gorillas made
their advance and were able to eliminate the Wildfire Light Assault Walker
before being eliminated by The Priest and his Hell Boys. In fact, The Priest
and his Hell Boys get the MVP award for this game. By the end of the game they
had single-handedly eliminated the Ludwig Panzer Walker and Beobachter in one
activation, Markus and the Axis Gorillas in another, the Kommandotrupp in
another, and finally gained the win by eliminating the Axis Zombies. The Axis
Zombies get 1st runner up for MVP in this game. Before they were
eliminated they were able to score kills on the Death Dealers, Bazooka Joe and
13 Foxtrot, and another Wildfire that the Allies were able to bring back with
their Boss Squad.
The Boss Squad with The Priest and Hell Boys were pretty
much what won this game for the Allies. The agility that The Priest adds to the
game allowed for multiple points where they could retreat and heal for a round
or two, then get back out onto the map and do more damage. It seems that the
immediate destruction of the first Ludwig Panzer Walker threw the Axis game plan
off and allowed for more maneuverability across the map for the Allied units.
The Kommandotrupp just wasn’t getting the rolls that the Axis player needed for
them to be effective, where The Boss Squad was successful in nearly every roll
and action they attempted. This was a great contrast for players observing the
game who haven’t had much experience with Command Squads to see how well they
work and valuable and frustrating they can be depending on the rolls one gets.
All in all a good game and decisive win for the Allies. The Priest
and his Hell Boys had one hell of a time (no pun intended) chasing the Axis
Zombies down to gain the victory. The Fast ability associated with the Hell
Boys and Agility ability associated with The Priest is an insane combination
that allowed the gap to be closed fairly quickly, and The Boss Squad lent their
assistance by bringing back the Wildfire Light Assault Walker as a distraction
for the Axis Zombies so that the Allied units could finally catch up and finish
those pesky Zombies off.
SCENARIO WINNER :
ALLIES Player : Justin
Victory Point Break
Down:
AXIS Player: Jiltedtoo: 94 points
ALLIES Player: Justin: 200 points