Tuesday, October 2, 2012

Full Warfare Battle Report!!

At long last the Full Warfare Battle Report arrives! This Game was played on July 29th, 2012 and marked the beginning of the 2nd 2012 PDX Dust League. We made sure to document command pools with results, command phase orders, unit phase orders, and all the nastiness in between to give those interested in Dust Warfare an in-depth look at the game and how it functions. I did my best to give information based off the perspective of one who was familiar with Table Top Games but new to, or curious about, Warfare. Feel free to comment with any questions or email us at pdxdust@gmail.com. The table size is 48" by 72". Enjoy!!

A few other things to note, especially for those unfamiliar with Dust Warfare. The Battle Report starts when the Platoon Table is shown, as that is the first step in a Dust Warfare game: 
  • Each player counts their units on the board. The number of units equals the number of Command Pool Die. Heroes attached with a unit count as 1 unit. Each player rolls their Command Pool and totals up the "hits". Each hit is worth 1 order. The player with the fewest number of hits/orders goes first during each phase, and the other player goes second. Ties are rerolled until a determination can be made.
  • Any player that has at least one unit in a command section with the Command Squad Special Ability gain 1 additional order during the Command Phase.
  • Since each player has 2 Command Sections, and each section contains a Radioman, they can both give up to 2 orders outside of the normal command range.
  • A unit gains a Reaction Marker when  issued a Take Action order in the Command Phase. This prevents the unit from reacting for the rest of the turn, and takes one action away from the unit during the Unit phase.
  • At the end of each Turn all Reaction Markers and 1 Suppression Marker are removed from each unit.
  • A unit that is suppressed may not make a reaction.
    • When a unit activates during the Unit Phase they roll a die for each suppression marker. Remove 1 suppression marker for each "hit" result.
      • If a Hero is with the unit then the die rolls are reversed and a suppression marker is removed for each "miss" result. 
      • If a unit has more suppression markers than miniatures left they are in retreat and must spend all actions during the Unit phase to move towards the closest table edge. When the unit leaves the board it counts as an elimination for the enemy.
        • Units with Heroes will never retreat.
        • A Regroup Order may be issued during the Command Phase to remove all Suppression and Reaction markers, provided the command range is met, or a Radioman is available to negate the command range.  
  • A unit that is both suppressed and has any reaction markers may not take any actions during the Unit Phase, unless all the Suppression Markers are removed via the die roll when activating said unit.
  • A command section can only issue orders to units within 12" of the unit leader. 
    • Each Radioman allows an order to be given to any friendly unit, regardless of range or line of sight. The Improved Command Platoon Upgrade allows a Radioman to be attached to a command section (in this case the Axis used this upgrade to place a Radioman with the Sturmpioniere's since they are a command section normally without a radioman.) This Upgrade could also be used to attach a second Radioman to a command section that already has a Radioman (such as the Ranger Command Squad, or the Kommandotrupp).
  • Reactions are limited to 12"
    • Anybody within range may react to a move action.
    • Only the unit that is the target of an attack may react to the attack action. If the attack action is a Close Combat attack, then only Close Combat weapons may be used when reacting.
    • A unit that reacts to an enemy gains a reaction marker and cannot react to any other unit for the remainder of the turn. 
    • Any Attack action reactions are resolved simultaneously.
  • Platoon Special Abilities (Command Phase only)
    • The Axis' 1st Platoon has the Wiederbelbungsserum Failsafe ability. Once per Command Phase a non-Zombie unit is given the order and rolls 1 combat die for each miniature lost during the previous game turn. A new platoon is placed within 3" of the ordered unit and contains a number of Zombies equal to the number of "hit" results. These zombies are worth 0 AP and have Combat Knives (x2 each) instead of Panzer Gloves
    • The Axis' 2nd Platoon has the ability to issue a Blitzkrieg Move to 1 unit during the Command Phase. This allows the unit to move 6" without gaining a Reaction Marker
    • The Allied player has 2 platoons, but they are both Combat Platoons and have access to the same special order, which allows them to use the special order twice per Command Phase. Fire For Effect allows each Ranger Command Squad to issue the order to any unit with the Artillery Strike ability (including itself). The unit gains a Reaction Marker. Then roll as single Combat Die, and on a "hit" the ordered unit may resolve a 220mm Long Tom attack against up to two target units. Each target must be within 6" of each other.
  • The Heavy Ranger Tank Hunter Squad have the Rocket Punch Close Combat Weapon.
    • Rocket Punches are designed to tear through armor to hit vital systems. They reverse combat die rolls and Hit on a "miss" and Miss on a "hit" against all units.
  • Lara, the Heavy Recon Grenadier, the Heavy Flak Grenadiers, and the Heavy Laser Grenadiers have the Damage Resilience Special Ability.
    • When making an Armor save the unit rolls an additional die. Since all these units are Armor 3, they all roll 4 dice for Armor saves (3 Armor + 1 for Damage Resilience).
  • The Chef has the special ability "Whose side is he on?"
    • The Chef may not be attached to any unit and he cannot be targeted by any enemy unit until he has declared an attack action of his own and reveals himself to the enemy. Once The Chef has declared an attack action he is susceptible to enemy attacks for the remainder of the game. After the date of this game a clarification verified that The Chef can hold an objective in a Key Position scenario and score points without ever having revealed himself to the enemy.

Each player created their forces using the required Platoon Builder before any aspects of the game were decided.

Player:JohnNicholas
Faction:AxisAllies
1st Platoon
Command Section:SturmpionereRanger Command Squad
1st SectionHeavy Laser GrenadiersRanger Weapon Squad
2nd SectionHeavy Flak GrenadiersCombat Ranger Squad + Bazooka
3rd SectionHeavy Recon GrenadiersHeavy Ranger Tank Hunter Squad
4th Section------
HeroLaraRosie
Support Units
-Hans
-Ludwig
-Steel Rain
-Steel Rain
-13 Foxtrot
Platoon UpgradeImproved CommandAir Drop
2nd Platoon
Command Section:KommandotruppRanger Command Squad
1st SectionRecon GrenadiersAssault Ranger Squad
2nd SectionBattle Grenadiers---
3rd Section------
4th Section------
Hero---The Chef
Support Units-Hans-13 Foxtrot
Platoon Upgrade------
Point Totals:299 points298 points

The next step was to utilize the Tournament Scenario's Battle Builder to determine the Objective, Deployment, and Conditions for the game. Each player has 2 points to use in the Battle Builder and rolls 5 Combat Die. The player who rolls the fewest "hits" gets to spend their first point.

Nicholas rolled 0 hits and John rolled a single hit. Nicholas chose to place his first point into Deployment; John spent a point in Objectives; Nicholas spent his second point on Conditions; John spent his second point on Objectives, resulting in the following scenario:
  • Objective: Key Positions
    • Each player names 2 piece of terrain as their "objectives" after each force has been deployed, but before the beginning of the First turn. 
    • Each objective is worth 1 Superiority Point. If the players choose the same piece of terrain as an objective it then becomes worth 2 Superiority Points.
    • A player must have at least 1 Soldier unit with it's Unit Leader in base contact with the objective to earn the Superiority Point(s). Units from either side may simultaneously occupy the same objective and score points for their faction.
  • Deployment: Force Collision
    • The players will deploy 24" off the corner of their deployment zone.
  • Condition: None
Now it is time to place the terrain for the game. 1/4 of the table is filled with terrain, and each player will alternate placement of each terrain piece. The player who places the first piece of terrain is determined in the exact same manner as the player who spent the first point in the Battle Builder (5 combat dice, lowest amount of hits places first). This time John won placed the first terrain piece. Once all the terrain was placed the results were as follows:




According the the rules for Force Collision, the player who spent the first Scenario point gets to deploy their army first. Nicholas' Allies deploy first since he spent the first scenario point and John's Axis deploy after Nicholas has finished.

Now that the terrain has been placed and each side has deployed their forces, it is time for the players to choose their objectives for the Key Positions of the scenario. They are as follows:
  • Allies: Small Tower on hill & Ruined 2 story building near crater and rubble obstacle.
  • Axis: Large 2 story building on hill & Large destroyed church in the middle.

 Setup with Objectives marked, but minus the units for better clarity

The standard turn limit for the Battle Builder is 5 turns. Calculate Superiority Points at the end of Turn 5 to determine the winner. 


A look at the table after Deployment


Before the start of the 1st Turn the Allied player names Rosie and her Combat Ranger Squad + Bazooka as the unit with the Air Drop upgrade. They are kept off the table until the Allied player wishes to utilize them in the scenario. They must perform a March Move action during the Unit Phase and be placed no closer than 12" from an enemy unit when entering the table.

Turn 1
  • Initiative: 
    • Allied Command Pool: 10 dice
    • Axis Command Pool: 10 dice
    • Results:
      • Allied: 3 hits for 3 orders + 1 Command Squad Order
        4 orders in total
      • Axis: 1 hit for 1 order + 1 Command Squad Order
        2 orders in total
  • Command Phase:
    • Axis:
      • Radio Order: Ludwig moves 6" towards the ruined church
      • Radio Order: Blitzkrieg move order on Lara and the Heavy Recon Grenadiers towards the crater near the Allied objective. (No Reaction Marker)
    • Allies:
      • Fire for Effect order using 1st Platoon's 13 Foxtrot, but the roll is unsuccessful
      • Fire for Effect order using 1st Platoon's Ranger Command Squad, but the roll is unsuccessful
      • Heavy Ranger Tank Hunter Squad move order under 12" towards the ruined church.
      • 2nd Platoon's 13 Foxtrot move order into the forest on the hill near the Allied Small Tower Objective.
  • Unit Phase: 
    • Axis:
      • The 1st Platoon Hans uses the line of sight of the Kommandotrupp to fire the Granatwerfer indirectly at 2nd Platoon's 13 Foxtrot in the forest on the hill.
        • 1 Hit is scored
        • Soft Cover reduces damage by 1.
        • No damage dealt, but the Allied unit gains a Suppression Marker
      • The 2nd Platoon Hans uses the line of sight of the Kommandotrupp to fire the Granatwerfer indirectly at the Heavy Ranger Tank Hunter Squad.
        • 1 Hit is scored
        • Armor fails to make any saves
        • 1 miniature is lost and the unit gains a Suppression Marker
      • Lara and her Heavy Recon Grenadiers perform a March Move towards and into the cover of the crater.
      • Sturmpionieres March Move to the cover of a barricade.
      • Heavy Laser Grenadiers March Move with the Ludwig towards the ruined church
      • Heavy Flak Grenadiers Move into the safety of the Bunker near the Axis deployment zone
    • Allies: 
      • The Chef March Moves towards the 2 story building on the hill near the Axis deployment zone.
      • Assault Ranger Squad March Moves with the Fast ability into the ruined church.
      • 1st Platoons 1st Steel Rain fires indirectly using the 4.2" Rocket System and line of sight from 2nd Platoons 13 Foxtrot in the trees at the enemy Ludwig.
        • 3 Hits are scored
        • Armor fails to make any saves
        • The Ludwig takes 3 damage. Vehicle damage is rolled and the Ludwig is Blind.
      • 1st Platoons 2nd Steel Rain fires in the exact same fashion with the 4.2" Rocket System as the 1st Steel Rain at the Axis Ludwig.
        • 1 Hit is scored
        • 1 Armor roll reduces 1 Hit.
        • No further damage.
      • Ranger Weapon Squad March Move towards the ruined 2 story building near the crater. (An Allied objective)
      • 2nd Platoons Ranger Command Squad moves into the forest which contains 2nd Platoons 13 Foxtrot.
      • Heavy Ranger Tank Hunter Squad activates, but is unable to remove any suppression and cannot make any other actions due to both the Reaction and Suppression Markers.

Turn 2
  • Initiative: 
    • Allied Command Pool: 10 dice
    • Axis Command Pool: 10 dice
    • Results:
      • Allied: 7 hits for 7 orders + 1 Command Squad Order
        8 orders in total
      • Axis: 5 hits for 5 orders + 1 Command Squad Order
        6 orders in total
  • Command Phase:
    • Axis:
      • Radio Order: Blitzkrieg move order on Lara and the Heavy Recon Grenadiers towards the ruined 2 story building near the crater (and unknowingly into an Allied objective). (No Reaction Marker gained)
      • Radio Order: Ludwig moves order for 6" towards the ruined church.
      • Recon Grenadiers move order to the top floor in the 2 story structure on the hill (An Axis objective)
    • Allies:
      • Fire for Effect order using 2nd Platoons 13 Foxtrot, but the roll is unsuccessful
      • Fire for Effect order using 1st Platoons 13 Foxtrot, but the roll is unsuccessful
      • Reload Order on the 1st Steel Rain
      • Reload Order on the 2nd Steel Rain
      • Ranger Weapon Squad move in towards the ruined 2 story building near the crater (an Allied objective)
      • Heavy Ranger Tank Hunter Squad moves back towards the forest near the Steel Rains.
  • Unit Phase: 
    • Axis:
      • The Ludwig fires at the Allied 2nd Platoons 13 Foxtrot unit in the forest on the far hill with it's 8.8cm Doppel-FPK, and it's MG 44 at the Allied Assault Ranger Squad in the ruined church. (An Axis objective)
        • 1 Hit is scored against 13 Foxtrot with the 8.8cm Doppel-FPK.
          • Hard cover reduces damage by 2.
          • 0 Armor saves are successful.
          • No damage deal. The Allied Team gains a Suppression Marker.
        • 1 Hit is scored against Assault Ranger Squad with the MG 44.
          • Hard Cover reduces damage by 2 for each unit.
          • 0 Armor saves are successful.
          • No damage deal. The Allied unit gains a Suppression Marker.
      • The 1st Platoon Hans uses the line of sight of the Kommandotrupp to fire the Granatwerfer indirectly at the Ranger Weapon Squad.
        • 0 Hits are scored
      • The 2nd Platoon Hans uses the line of sight of the Kommandotrupp to fire the Granatwerfer indirectly at the Ranger Weapon Squad.
        • 2 Hits are scored
        • Hard Cover reduces damage by 2.
        • 0 Armor saves are successful.
        • No damage dealt. The Allied unit gains a Suppression Marker.
      • Lara and her Heavy Recon Grenadiers perform a March Move with the Assault Special Ability towards and into the cover of the ruined 2 story building near the crater (An Allied objective)
        • The Assault skill means that the end of the March Move may not trigger a reaction.
      • Heavy Laser Grenadiers perform a Sustained Attack against the Assault Ranger Squad in the ruined church (An Axis objective).
        • 2 Hits are scored with the Schwer Laser-Werfer
        • Hard Cover reduces damage by 2.
        • 0 Armor saves are successful.
        • No damage dealt. The Allied unit gains a Suppression Marker.
    • Allies: 
      • The Chef March Moves towards the 2 story building on the hill near the Axis deployment zone.
      • Ranger Weapon Squad activate and are able to remove the Suppression Marker. They target Lara and her Heavy Recon Grenadiers in the 2 story ruined building. Lara and her Heavy Recon Grenadiers react to the attack.
        • 11 Hits scored against the Ranger Weapon Squad with the 5 MG 44 Zwei's. 
          • Ranger Weapon Squad successfully roll 1 Armor save.
          • 10 hits get through and the Ranger Weapon Squad are eliminated from the battle.
        • 1 Hit scored against Lara and her Heavy unit with the U.G.L. All other weapons miss.
          • The use of U.G.L.'s by the Allies negate any cover bonus for the Axis.
          • 1 Armor save is successful reducing 1 Hit.
          • No damage dealt. The unit gains a Suppression Marker.
      • 1st Platoons Ranger Command Squad fails to heal the injured Heavy Ranger Tank Hunter Squad.
      • The 1st Steel Rain moves to get a better view around the ruined church.
      • The 2nd Steel Rain moves from behind the trees to support the 1st Steel Rain.


Turn 3
  • Initiative:
    • Allied Command Pool: 9 dice
    • Axis Command Pool: 10 dice
    • Results:
      • Allied: 4 hits for 4 orders + 1 Command Squad Order
        5 orders in total
      • Axis: 6 hits for 6 orders + 1 Command Squad Order
        7 orders in total
  • Command Phase:
    • Allies:
      • Fire for Effect order using 2nd Platoons 13 Foxtrot, but the roll is unsuccessful.
      • Fire for Effect order using 1st Platoons 13 Foxtrot, with a successful roll. 
        • The damaged, blind Ludwig along with the Heavy Laser Grenadiers are both with 6" of each other and well within line of sight. The 220mm Long Tom will be able to resolve a 5/1 attack on the Heavy Laser Grenadiers, and a 1/3 attack on the Ludwig
          • The roll against the Ludwig is successful for 3 Hits.
            • The Ludwig only rolls 2 successful armor saves, and 1 Hit gets through to finish off the Axis Walker.
          • The roll against the Heavy Laser Grenadiers only manages 1 Hit.
            • The Heavy Laser Grenadiers manage to roll 2 successful armor saves and only pick up a Suppression Marker.
      • Radio Order: Regroup Order to the Assault Ranger Squad to remove all suppression and move unit miniatures within 6" of the unit leader (unit leader cannot move). (No Reaction Marker gained)
    • Axis:
      • Radio Order: Heavy Flack Grenadiers move off the Bunker towards the ruined church (an Axis objective).
      • Radio Order: Lara and her Heavy Recon Grenadiers Attack the Allied 2nd Platoon 13 Foxtrot in the forest on top of the hill.
        • 9 Hits are scored with the 5 MG 44 Zwei's.
        • Since 13 Foxtrot is an Observer Team with the Team Special Ability, they gain the bonus of Hard Cover in the forest, and 2 Hits are reduced against the Allied Team.
        • Both Armor die roll successfully and 2 additional Hits are reduced.
        • The remaining 5 Hits are more than enough to eliminate the 2 man unit.
  • Unit Phase: 
    • Allies:
      • 1st Steel Rain fires the 4.2" Rocket System with a Sustained Direct Attack on Lara and her Heavy Recon Grenadiers.
        • 2 Hits are Scored.
        • Hard Cover reduces 2 Hits.
        • 0 Armor saves are successful.
        • No damage dealt. The Heavy Axis unit gains a Suppression Marker.
      • 2nd Steel Rain fires the 4.2" Rocket System with a Sustained Direct Attack on Lara and her Heavy Recon Grenadiers.
        • 2 Hits are Scored.
        • Hard Cover reduces 2 Hits.
        • 0 Armor saves are successful.
        • No damage dealt. The Heavy Axis unit gains a Suppression Marker.
      • 1st Platoons Ranger Command Squad fails to heal the injured Heavy Ranger Tank Hunter Squad
      • The Chef March Moves towards the 2 story building on the hill near the Axis deployment zone.
      • The Heavy Ranger Tank Hunter Squad Move Marches with their Jump skill into the 2 story ruined building that Lara and her Heavy unit occupies. (An Allied objective)
      • 2nd Platoons Ranger Command Squad Moves and Attacks Lara and her Heavy Recon Grenadiers.
        • 1 hit is scored with the M1 AR.
        • Hard Cover reduces 2 hits.
        • 0 Armor saves are successful.
        • No damage dealt. The Heavy Axis unit gains a Suppression Marker.
      • Assault Ranger Squad March Moves with the Fast skill into the 2 story ruined building with both the Axis and Allied Heavy units. (An Allied objective)
      • Rosie and her Combat Ranger Squad + Bazooka March Move and Air Drop just outside of 12" of Lara and her Heavy unit inside the ruined 2 story building. (An Allied objective)
    • Axis: 
      • Heavy Laser Grenadiers Move towards the ruined church. (An Axis objective)
      • Heavy Flak Grenadiers Move in behind the Heavy Laser Grenadiers to support the unit.
      • 2nd Platoon Hans uses the line of sight of the Kommandotrupp to fire the Granatwerfer indirectly at Rosie and her Combat Ranger Squad + Bazooka.
        • 2 Hits are scored.
        • Soft Cover reduces damage by 1 Hit.
        • 1 Armor save is successful reducing 1 Hit.
        • No damage. The Allied unit gains a Suppression Marker.
      • 1st Platoon Hans uses the line of sight of the Kommandotrupp to fire the Granatwerfer indirectly at  Rosie and her Combat Ranger Squad + Bazooka.
        • 4 Hits are scored.
        • Soft Cover reduces damage by 1 Hit.
        • 0 Armor saves are successful.
        • 3 Hits are taken on Rosie.
      • Lara and the Heavy Recon Grenadiers activate and only manage to remove 1 Suppression Marker and gets no Actions, since they also have a Reaction Marker from the Command Phase.


Turn 4
  • Initiative:
    • Allied Command Pool: 9 dice
    • Axis Command Pool: 9 dice
    • Results:
      • Allied: 4 hits for 4 orders + 1 Command Squad Order
        5 orders in total
      • Axis: 3 hits for 3 orders + 1 Command Squad Order
        4 orders in total
  • Command Phase:
    • Axis:
      • Radio Order: Lara and the Heavy Recon Grenadiers Attack order against the Heavy Ranger Tank Hunter Squad and the Assault Ranger Squad.
        • Since all 3 units are in the same building, none of the units benefit from cover.
        • 0 Hits are scored on the Assault Ranger Squad.
        • 2 Hits are Scored on the Heavy Ranger Tank Hunter Squad.
          • 2 Armor saves are successful reducing 2 Hits.
          • No damage dealt. The Allied Heavy unit gains a Suppression Marker.
      • Radio Order: Blutkriez Order to the Heavy Flak Grenadiers for a 6" move into the Rubble between the ruined 2 story building and the ruined church. (and Allied and Axis objective, respectively). (No Reaction Marker gained)
    • Allies:
      • Assault Ranger Squad Attack order against Lara and her Heavy Recon Grenadiers.
        • Since both units are in the same building, neither of them benefit from cover.
        • 6 Hits scored.
          • 1 Hit with the Flamethrower.
          • 4 Hits with the Shotguns.
          • 1 Hit with the Demo Charges.
        • 2 Armor saves are successful reducing 2 Hits.
        • 3 Hits are dealt to Lara, and 1 Heavy Recon Grenadier miniature is removed. The unit gains a Suppression Marker.
      • Radio Order: Tank Busters Attack order against Lara and the Heavy Recon Grenadiers. 
        • Since both units are in the same building, neither of them benefit from cover.
        • 2 Hits are scored 
          • 0 Hits from the M10 Bazooka.
          • 2 Hits from the Rocket Punches.
        • 1 Armor save is successful reducing 1 Hit.
        • 1 Heavy Recon Grenadier miniature is removed. The injured Heavy Axis unit gains a Suppression Marker.
      • Fire for Effect order using 1st Platoons 13 Foxtrot, but the roll is unsuccessful.
      • Fire for Effect order using 2nd Platoons Ranger Command Squad, with a successful roll. 
        • The 220mm Long Tom targets Lara and her Heavy Recon Grenadiers in the ruined 2 story building. (An Allied objective).
          • 3 Hits are scored.
          • 2 Armor saves are successful reducing 2 Hits.
          • The final Heavy Recon Grenadier is removed to eliminate the Heavy Soldier unit. However Lara is still alive, with a single hit remaining. All Suppression Markers are removed since Heroes do not suffer the effects of Suppression.
      • Radio Order: Rosie and her Combat Rangers + Bazooka Attack order against Lara and her Heavy Recon Grenadiers.
        • The use of U.G.L.'s by the Allies negate any cover bonus for the Axis.
        • 4 Hits are scored.
          • Both M9 Bazookas Miss
          • All 3 M1 AR's Miss
          • 3 U.G.L.'s score 4 Hits.
        • 1 Armor save is successful reducing 1 Hit.
        • 3 Hits remain and are more than enough to eliminate the Axis Hero.
  •  Unit Phase: 
    • Axis:
      • Heavy Flak Grenadiers utilize their Burst weapon for a Sustained Attack on the Assault Ranger Squad in the ruined 2 story building. (An Allied objective)
        • The Fliegerfaust weapon may be fired as a Burst weapon, which negates any cover bonus' the target would normally receive, however an Out of Ammo Marker must then be placed on the unit and it must spend an action in the next Turn to reload it's weapon before it can fire again.
        • 5 Hits are rolled by the Fliegerfaust.
        • 1 Armor save is successful reducing 1 Hit
        • 4 miniatures are removed, leaving only the Flamethrower. The Allied unit gains a Suppression Marker.
      • 1st Platoon Hans uses the line of sight of the Kommandotrupp to fire the Granatwerfer indirectly at the Rosie and her Combat Ranger Squad + Bazooka.
        • 1 Hit is scored.
        • Soft Cover reduces damage by 1 Hit.
        • 0 Armor saves are successful.
        • No damage dealt. The Allied unit gains a Suppression Marker.
      • 2nd Platoon Hans uses the line of sight of the Kommandotrupp to fire the Granatwerfer indirectly Rosie and her Combat Ranger Squad + Bazooka.
        • 1 Hit is scored.
        • Soft Cover reduces damage by 1 Hit.
        • 0 Armor saves are successful.
        • No damage dealt. The Allied unit gains a Suppression Marker.
      • Heavy Laser Grenadiers March Move into the ruined church. (An Axis objective)
      • Battle Grenadiers March Move out of the bunker towards the 2 story building on the hill. (An Axis objective)
      • Recon Grenadiers March Move to the ground floor of the 2 story building on the hill. (An Axis objective)
    • Allies: 
      • The Chef March Moves into base contact with the 2 story building on the hill. (An Axis objective)
      • 1st Steel Rain Reloads and Attacks the Heavy Flak Grenadiers in the rubble obstacle.
        • 1 Hit is Scored
        • Soft Cover reduces 1 Hit.
        • 0 Armor saves are successful.
        • No damage dealt. The Heavy Axis unit gains a Suppression Marker.
      • 2nd Steel Rain Reloads and Attacks the Heavy Flak Grenadiers in the rubble obstacle.
        • 0 Hits are Scored
      • The Heavy Ranger Tank Hunter Squad Attacks the Heavy Flak Grenadiers in the rubble obstacle.
        • 0 Hits are Scored.
      • Rosie and the Combat Ranger Squad + Bazooka Activate and are able to remove both Suppression Markers.
      • Assault Ranger Squad Activates and is able to remove 1 Suppression Marker and does not need to retreat.



Turn 5 
  • Initiative:
    • Allied Command Pool: 9 dice
    • Axis Command Pool: 8 dice
    • First roll each player rolled 2 hits. Re-roll Command Pool.
    • Results:
      • Allied: 4 hits for 4 orders + 1 Command Squad Order
        5 orders in total
      • Axis: 3 hits for 3 orders + 1 Command Squad Order
        4 orders in total
  • Command Phase:
    • Axis:
      • Radio Order: Blutkriez Order to the Heavy Flak Grenadiers for a 6" Move from the rubble obstacle towards the ruined church. (An Axis objective) (No Reaction Marker gained)
    • Allies:
      • Radio Order: Rosie and her Combat Ranger Squad + Bazooka Move order towards the ruined 2 story building. (An Allied objective)
      • Fire for Effect order using 1st Platoons 13 Foxtrot, but the roll is unsuccessful.
      • Fire for Effect order using 2nd Platoons Ranger Command Squad, but the roll is unsuccessful.
  •  Unit Phase: 
    • Axis:
      • 1st Platoon Hans uses the line of sight of the Kommandotrupp to fire the Granatwerfer indirectly at 2nd Platoons Ranger Command Squad.
        • 1 Hit is scored.
        • Soft Cover reduces damage by 1 Hit.
        • 0 Armor saves are successful.
        • No damage dealt. The Allied unit gains a Suppression Marker.
      • 2nd Platoon Hans uses the line of sight of the Kommandotrupp to fire the Granatwerfer indirectly at 2nd Platoons Ranger Command Squad.
        • 1 Hit is scored.
        • Soft Cover reduces damage by 1 Hit.
        • 0 Armor saves are successful.
        • No damage dealt. The Allied unit gains a Suppression Marker.
      • Heavy Flak Grenadiers Move from the rubble obstacle into the ruined church. (An Axis objective)
      • Battle Grenadiers March Move into the 2 story building on the hill. (An Axis objective)
    • Allies: 
      • 1st Steel Rain Reloads and Attacks the Heavy Laser Grenadiers in the ruined church.
        • 3 Hits are Scored.
          • Petard Mortar Misses.
          • 3 Hits from 4.2" Rocket System.
        • Hard Cover reduces 2 Hits.
        • 2 Armor saves are successful reducing 2 Hits.
        • No damage dealt. The Heavy Axis unit gains a Suppression Marker.
      • 2nd Steel Rain Reloads and Attacks the Heavy Flak Grenadiers in the rubble obstacle.
        • 2 Hits are Scored.
          • Petard Mortar Misses.
          • 2 Hits from 4.2" Rocket System.
        • Hard Cover reduces 2 Hits.
        • 0 Armor saves are successful.
        • No damage dealt. The Heavy Axis unit gains a Suppression Marker.
      • The Chef Moves into the 2 story building on the hill and Attacks 1st Platoons Hans.(An Axis objective)
        • 0 Hits are scored
      • Rosie and the Combat Ranger Squad + Bazooka Activate and are able to remove a Suppression Marker and move into the ruined 2 story building. (An Allied objective)

End of Game Results:

ALLIES ARE VICTORIOUS 
  • Axis has 2 Superiority Points:
    1. Heavy Laser Grenadiers and Heavy Flak Grenadiers hold the ruined Church for 1 Superiority Point.
    2. 2nd Platoons Kommandotrupp, Recon Grenadiers, and Battle Grenadiers hold the 2 story building on the hill for 1 Superiority Point.
  • Allies has 3 Superiority Points:
    1. 1st Platoons 13 Foxtrot holds the small tower on the hill for 1 Superiority Point.
    2. Heavy Ranger Tank Hunter Squad, Assault Ranger Squad, and Rosie and her Combat Ranger Squad + Bazooka hold the ruined 2 story building for 1 Superiority Point.
    3. The Chef holds the 2 story building on the hill for 1 Superiority Point.
 


I hope you enjoyed the Battle Report, and I look forward to working on another one in the future. Perhaps a 3 player game if I can set aside enough time to play for 6 or so hours... The documenting and picture taking really prolongs the game time, which is why this report had no final pictures.

We will be updating with new League results soon from our League Play on September 30th. Also working on other updates for the blog. Stay tuned for more and Good Gaming!!

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