Nothing much to report outside of our league games. Preparing for Regional’s in Olympia next week and playing more catch-up games this weekend and finally previewing DUST WARFARE. Stay tuned for more updates!
Scenario 3, General Assault:
Nicholas – AXIS: 247 points
Grenadier X – Totenmeister – Lara – Markus – Axis Gorillas – Axis Zombies – Axis Zombies – Heavy Recon Grenadiers – Beobachter – Beobachter - Lothar
Justin – ALLIES: 250 points
Bazooka Joe – Ozz 117 – Rhino – Grim Reapers – Grim Reapers – Hell Boys – The Boss – The Gunners – Pounder
Ozz and his Reapers thought it might be a good idea to move out and take the attack to the Axis! Unfortunately they were eliminated early in Turn 2 after taking hits from the Lothar and Close Combat with Markus and his Gorillas, all of which ignored the hard cover of the Tank Trap they were using. Turn 3 saw revenge exacted on Markus and his Gorillas, and a squad of Beobachters. From here on out the Axis dominated the game and overwhelmed the Allied forces with a mass of targets to choose from, though the Allies did get a few hit in, just no full unit kills. Turn 5 saw the end of Rhino and his squad of Grim Reapers, The Boss, and the Pounder thanks to the undead units and the firepower that Lara and the Heavy Recon Grenadiers bring to the table. In turn 6 the Axis forces finished off Joe and his Hell Boys and the remaining squad of Gunner Rangers for a complete victory.
Victor: Nicholas – AXIS
- Attacker: 250 points
- Defender: 49 points
Scenario 5, Intrusion:
Nicholas – AXIS: 249 points
Grenadier X – Totenmeister – Manfred – Markus – Axis Gorillas – Axis Zombies – Axis Zombies – Sturmpioniere – Heinrich – Heinrich
Justin – ALLIES: 250 points
Bazooka Joe – Action Jackson – The Chef – Red Devils – Hell Boys – Hell Boys – The Boss – Wildfire – Wildfire
This game is a perfect example of how to hand a victory to your opponent on a silver platter due to arrogance and cockiness… Turn 1 saw the Axis utilize both Manfred’s and Grenadier X’s Assault ability. Each unit was adjacent to separate objectives. The Allies decided focus on Grenadier X and his Axis Zombies by deploying Chef and the Hell Boys into the objective square, completely eliminating the undead unit in the process!! Turn 2 saw Manfred and his Sturmpioniere’s capture an objective, but also took heavy fire from Joe and his Hell Boys, though they dished back a fair amount in return. Markus and his Gorillas charged into Chef and the Hell Boys, but not before a Wildfire reacted and scored a few hits on Markus. Markus and his Gorillas scored a decent amount of damage leaving 2 flamethrowers and Chef with 1 health remaining. Their retaliation was more than enough to finish off Markus and his Gorillas. Turn 3 saw the end of Manfred and his Sturmpionere’s and it looked as if the Allies had the victory in the bag. Only Totenmeister with her Zombies and 2 Heinrich’s remained for the Axis, and every Allied unit was still alive, if not a little worse for wear by the end of Turn 3. Turn 4 saw a Heinrich score a kill on a Wildfire, and it was the first kill for the Axis in the game! Action Jackson and the Red Devils came to an end at the hands of Totenmeister and her Zombies in Turn 5. Turn 5 also saw Chef and his Hell Boys foolishly move out of the objective space to try and escape fire from the Heinrich’s, who were approaching quickly. They managed to score a kill on one Heinrich before the end of the turn. Turn 6 saw the Axis capitalize on the Allies mistake of moving Chef and the remaining Hell Boys out of the objective, as Totenmeister broke off from the Zombies in an effort to capture the remaining 2 objectives in the next couple turns. Chef and one of the remaining Hell Boy flamethrowers saw their death in turn 6 as well. Turn 7 clinched the victory for the Axis. Joe and his remaining flamethrower made a despairate attempt to eliminate the remaining zombies before they could reach the objective. 4 of the Zombies remained in the squad, and Joe and the flamethrower threw everything they had at them. The flame thrower contributed 4 dice, and Joe’s Grenade Launcher and .45 ACP contributed another 3 dice to the attack… Only 3 hits were rolled and 2 were able to get past the Damage Resilience of the Zombies, and close combat saw the end of Joe and the flamethrower, but 1 zombie still remained... The remaining Hell Boy from Chef’s squad saw his end when the remaining Heinrich opened up fire, and the remaining Wildfire (with only 1 health point remaining) was quickly eliminated by Totenmeister after foolishly chasing the undead bitch to her objective.
Not only did the Allies throw away an easy win, but they also lost in victory points even though, by the end of turn 3, the Axis were shut out in points and the Allies had great positions on the battlefield. Moving Chef and the Hell Boys, as well as taking the attack to Totenmeister with Action Jackson and his Red Devils were 2 of the major turning points in this game. Poor use of The Boss Squad also led to a humiliating defeat for the Allies… At any point the Red Devils or a Wildfire could have been returned to attempt to hold the last objective from the Axis.
Victor: Nicholas – AXIS
- Attacker: 208 points
- Defender: 168 points
Scenario 6, Descent:
Justin – ALLIES: 248 points
Bazooka Joe – Johnny One Eye – The Chef – Rhino – Ozz 117 – Grim Reapers - Grim Reapers – Crack Shots – Hell Boys – Recon Boys - Mickey
Nicholas – AXIS: 246 points
Grenadier X – Totenmeister – Lara – Markus – Axis Gorillas – Axis Zombies – Axis Zombies – Heavy Recon Grenadiers – Kommandotrupp – Beobachter
The action started instantly in the first turn, as Markus and his Gorillas made a charge for Chef and his Crack Shots unit, fully eliminating the unit/hero combination. Also in the first turn, Joe and his Hell Boys went for broke and took the fight to Grenadier X and his Zombies, fully eliminating the undead squad, and leaving Grenadier X severely wounded. However, Lara and the Heavy Recon Grenadiers were close by, and had little trouble routing out Captain Brown and his Hell Boys, who were doing their best to find cover behind an ammo crate. Ozz 117 and his Grim Reapers were doing their best to hold off Markus and his Gorillas by moving to close range and inflicting heavy damage, with the Mickey directly behind to back them up. Also in turn 2, Rhino and his Grim Reapers went Berserk and did a fine job of finishing off Lara and her Heavy Recon Grenadiers. The end of Turn 2 saw a bold move by the Allies, as the Mickey charged out of the deployment zone to obtain line of sight on the Kommandotrupp, who were sitting ducks to the Howitzer and .50 Cal MG. Grenadier X and Totenmeister and her zombies rushed into close range, with the hopes of winning initiative and eliminating the Mickey before it could do any harm. The Axis got their wish and Turn 3 saw them use their initiative to eliminate the Mickey. The Allies used this misdirection to advance Rhino and his Grim Reapers within Close combat range of the Kommandotrupp, while still keeping Grenadier X within range of their Dual Victory Machine Guns. The Allied unit made short work of both targets. Turn 3 also saw the end of Markus and his Gorillas at the hands of Ozz 117 and his Grim Reapers. Turn 4 was a bit of a stalemate as the Axis were regrouping, but Johnny and his Recon Boys took this opportunity to eliminate the Beobachters. Turn 5 saw a bold move by the Allies, who moved Ozz and his Grim Reapers out to go head to head with Totenmeister and her undead minions. The Allied unit was quickly dispatched in Close Combat, after inflicting minor damage to the undead unit. Turn 7 saw Johnny and his Recon Boys foolishly charge into Totenmeister hoping to finish off the undead unit, but instead the hero and his squad fell to their terrible Panzer-Gloves. It was a victory for the Allies at this point since Rhino and his Grim Reapers were still in the deployment zone, and completely out of range of the zombies to move in and attack.
Victor: Justin – Allies
- Attacker: 151 points
- Defender: 165 points
We had some great games and good progress on the league. Friday will see us return to Knightfall Games to play some catch-up games and preview Dust Warfare. And we will be back the following Sunday to continue our league schedule.